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WOW held up StarCraft II for a year on Eurogamer reflects comments from some
of the StarCraft II development team on how assisting with World of
Warcraft was responsible for setting back the upcoming release of StarCraft
II by about a year, which may offer comfort to players whose productivity in
other areas has likewise suffered at the hands of Blizzard's MMORPG.
Interestingly, this project management error delayed the first of their recent
games that didn't suffer one of Blizzard's famous returns to the drawing board:
"This may be the first game in our recent few games that we haven't done that
major reboot with," said Rob Pardo. "It's been a long project for sure, but if
you look at say World of Warcraft, or Warcraft III - or even the original
StarCraft - there was a halfway point where we took a dramatic left turn and
took a different direction. We haven't done that with Starcraft II. That said,
it's certainly taken a long time to get to where it's at, for a variety of
reasons."
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