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StarCraft II's WoW Setback

WOW held up StarCraft II for a year on Eurogamer reflects comments from some of the StarCraft II development team on how assisting with World of Warcraft was responsible for setting back the upcoming release of StarCraft II by about a year, which may offer comfort to players whose productivity in other areas has likewise suffered at the hands of Blizzard's MMORPG. Interestingly, this project management error delayed the first of their recent games that didn't suffer one of Blizzard's famous returns to the drawing board: "This may be the first game in our recent few games that we haven't done that major reboot with," said Rob Pardo. "It's been a long project for sure, but if you look at say World of Warcraft, or Warcraft III - or even the original StarCraft - there was a halfway point where we took a dramatic left turn and took a different direction. We haven't done that with Starcraft II. That said, it's certainly taken a long time to get to where it's at, for a variety of reasons."

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