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Infinity Ward: Two-player the 'magic number' for co-op on VideoGamer.com has
reflections from Robert Bowling at the Modern Warfare 2 developer that two is
the "magic number" for co-op in the shooter sequel, with one being obviously too
few, and making the case that any more than two is too many. He describes the
decision to skip a co-op campaign in favor of a two-player Special Ops mode: "We
don’t do co-op in our story because we’re crafting a very specific experience
and we don’t want to ruin that by cramming co-op into it. We take the moments
that work really well with co-op, we bring them out and we put them in Special
Ops."
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