The
Feargus
Urquhart Interview on GameBanshee talks with the Obsidian Entertainment CEO
about the past, present and future. They talk about his days at Interplay, a
little on the KOTOR series, Neverwinter Nights 2, Bethesda's Fallout 3, and
more. Along the way he reveals they are developing an unannounced project:
We have been working on another title for the last four months that we
can't talk about yet. It's going really well though and the team is really
excited. It's using our own internal engine so we are really able to do things
our way based upon everything we've learned about making RPGs in the past ten to
fifteen years. Don't take that as a silent slam on Unreal - it's not. Our
engine, like Unreal, is a tool and different jobs can be done better with tools
that are made for them. There are things that our engine may never do as well as
Unreal, but likewise there are things that our engine will do that will be
better than Unreal.