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Out of the Blue

MrCoffee and I were playing some Quake III Arena last night, settling on a little team DM to try and compromise between Coffee's enjoyment of variants with more strategy with my preference for just plain mayhem, and something we've been encountering a lot has finally inspired me to inquire: I've been on DM servers where weapons took a long time to respawn, but most seem to have very rapid (five to ten second) respawns (I'm assuming this is a server option), so why is it most Teamplay servers seem to have the longer weapon respawn times instead of the shorter ones? Combined with the fairly low default ammo loadout, this leads to a lot of running around with the gauntlet. I personally don't really think it's ideal to end the game with so many humiliation awards across your screen that you can't count them anymore (as both Coffee and I did), so it makes me wonder if there's some sort of strategic reason not to have the shorter weapon spawns in team games that I'm not seeing? If not, I'd like to respectfully suggest that operators of teamplay servers consider shortening them (or next time I run into you on your server, I'll beat you senseless =]).

Link of the Day: The Battle of the Superbowl Commercials. Every stinky ad in QuickTime format. Thanks Desten Tyner.
Bonus Link: I WANT A JOB AT ID SOFTWAER. By JeffK (of course). Thanks David Webber. Take no offense please, it's satire.
Bonus Link II: Nori© The Original Nasal Passage Cleaner. Thanks LaRcEn. In truth, I think the original was actually Finger©.

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