![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
MrCoffee and I were playing some Quake III Arena last night, settling on a
little team DM to try and compromise between Coffee's enjoyment of variants with
more strategy with my preference for just plain mayhem, and something we've been
encountering a lot has finally inspired me to inquire: I've been on DM servers
where weapons took a long time to respawn, but most seem to have very rapid
(five to ten second) respawns (I'm assuming this is a server option), so why is
it most Teamplay servers seem to have the longer weapon respawn times instead of
the shorter ones? Combined with the fairly low default ammo loadout, this leads
to a lot of running around with the gauntlet. I personally don't really
think it's ideal to end the game with so many humiliation awards across your
screen that you can't count them anymore (as both Coffee and I did), so it makes
me wonder if there's some sort of strategic reason not to have the shorter
weapon spawns in team games that I'm not seeing? If not, I'd like to
respectfully suggest that operators of teamplay servers consider shortening them
(or next time I run into you on your server, I'll beat you senseless
Link of the Day: The Battle of the Superbowl Commercials.
Every stinky ad in QuickTime format.
Thanks Desten Tyner.
|
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness &
Blue's News.
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 21 August 2016, 11:59.
Chatbear Announcements.