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Prince of Persia Postmortem

Prince of Persia Producer on Lessons Learned and Why the Game Skipped Wii on IndustryGamers is a postmortem conversation with Ben Mattes about the platformer sequel. As noted in the title, one of the topics is why a game that seems perfect for the Wii was not: "The reality is that from a technical standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was highly advanced and required a lot of processing power; the world size and dynamic loading, the draw distance, the number of polygons in the characters... If we had done a Wii version, it would have been toned down, probably linear, it wouldn't have been an open-world game, and so it would have been a very different experience. We didn't want to water it down that way. That said, I do agree very much that some of the people that probably would have most appreciated the design choices we made are Wii gamers. It would be really nice to be able to tap into that and give them that experience."

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