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Prince of Persia Producer on Lessons Learned and Why the Game Skipped Wii
on IndustryGamers is a postmortem conversation with Ben Mattes about the
platformer sequel. As noted in the title, one of the topics is why a game that
seems perfect for the Wii was not: "The reality is that from a technical
standpoint, the Wii cannot do what we wanted the game to do. The AI of Elika was
highly advanced and required a lot of processing power; the world size and
dynamic loading, the draw distance, the number of polygons in the characters...
If we had done a Wii version, it would have been toned down, probably linear, it
wouldn't have been an open-world game, and so it would have been a very
different experience. We didn't want to water it down that way. That said, I do
agree very much that some of the people that probably would have most
appreciated the design choices we made are Wii gamers. It would be really nice
to be able to tap into that and give them that experience."
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