38 Studios announces they have acquired Big Huge Games, the RTS/RPG developer
that THQ put on the sales block
earlier this year. Terms of the
acquisition by 38 Studios, the MMO developer started by now-retired pro baseball
player Curt Schilling, are not disclosed, but they say this fits their "strategy
to deliver a broad range of entertainment products centered on its original
fantasy IP, codenamed Copernicus." Word is:
Maynard, MA, May 27, 2009 –
38 Studios (www.38studios.com), an entertainment and original IP creation
company, today announced the acquisition of Big Huge Games (BHG) from publisher
THQ Inc. The acquisition is a critical step in 38 Studios’ strategy to deliver a
broad range of entertainment products centered on its original fantasy IP,
codenamed Copernicus. The purchase of Big Huge Games includes all of the
company’s proprietary IP, tools, technology, assets, and works-in-progress.
Specific financial terms of the agreement were not disclosed.
Big Huge Games was founded in 2000 by veteran game developers Brian Reynolds,
Jason Coleman, Dave Inscore, and Tim Train. Award-winning lead designer Ken
Rolston, a 25-year role-playing game designer and co-creator of Oblivion and
Morrowind, is another vital and dynamic component in BHG’s success. Big Huge
Games has developed top-selling games including Rise of Nationsâ, and was built
with the same talent that created Alpha Centauri, and Civilization II. Big Huge
Games is currently developing an unnamed RPG title for the Xbox 360 video game
and entertainment system, PLAYSTATION 3 computer entertainment system, and
Windows PC.
“The acquisition of Big Huge Games will be tremendously beneficial to the
growth, market position, financial stability, and long-term success of 38
Studios,” said Brett Close, CEO and President, 38 Studios. “BHG’s cross-platform
RTS/RPG engine will accelerate the realization of our Online Entertainment
ExperienceÔ for the Copernicus IP. The acquisition enables us to develop and
deliver top-quality games in multiple genres that are based in a shared world,
ultimately maximizing the value of our Copernicus MMOG and the intellectual
property as a whole.”
“Big Huge Games and 38 Studios share a common vision – to deliver the most
engaging, compelling, original experiences possible,” said Tim Train, CEO of Big
Huge Games. “Joining the 38 Studios family allows us to continue translating our
passions into great games.”
“It’s always about team,” said 38 Studios Founder and Chairman Curt Schilling.
“The highly regarded developers at BHG, including leading role-playing and
real-time strategy design teams led by Ken Rolston, are a perfect complement to
38 Studios’ staggering array of talent. Big Huge Games is a phenomenal team and,
culturally, a natural fit.”
The Big Huge Games team will be integrated into 38 Studios but will remain based
in Timonium, Maryland.