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Op Ed

Kotaku - Making A Game Out Of Today's War - Six Days in Fallujah.
When approaching a game that realistically depicts a modern combat situation, one criticism that often arises is the subject of fun. Can a realistic military shooter be fun? According to Ian Bogost, that's the wrong question to ask. "We use the word fun as a placeholder, when we don't even really know what we mean when we look for some sort of enjoyment in a serious experience," he said. Fun and entertainment aren't mutually exclusive, especially when it comes to entertainment based on real-world military conflicts.

Charlie Stross's Diary: gaming in the world of 2030. Thanks Ant and Boing Boing.
Welcome to a world where the internet has turned inside-out; instead of being something you visit inside a box with a coloured screen, it's draped all over the landscape around you, invisible until you put on a pair of glasses or pick up your always-on mobile phone. A phone which is to today's iPhone as a modern laptop is to an original Apple II; a device which always knows where you are, where your possessions are, and without which you are — literally — lost and forgetful. Welcome to a world where everyone is a gamer — casual or hardcore, it makes little difference — and two entire generational cohorts have been added to your market: one of them unencumbered by mortgage payments and the headaches of raising a family.

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