GamesIndustry.biz - Console Gamers Aren't PC Gamers. By Byron
Atkinson-Jones (Introversion).
The key thing here is that the control scheme appears to work for us - up
till this point nobody but the developers have had a chance to play with it.
Since the controls tend to be put into place rather early on, the developer
gets quickly acclimatised to his chosen control scheme and it's easy to
become convinced that what we have now is actually a very good system and
therefore best left alone. This introverted approach to playtesting also
backfired for us with Darwinia+ - just before we entered into the Code
Complete phase of the project our account manager at Microsoft expressed
some concerns over the control scheme we had in place. Our problem was one
of coherence between Darwinia and Multiwinia and also the fact that our
control scheme made use of context sensitivity which meant that controls had
meanings based on the current action.