Binge Gamer - Konami: Cowardice of the Highest Order.
By dropping support for Six Days in Fallujah, you help to reinforce the
long-void belief that video games are a lesser medium than film. Too many
game makers are afraid to take risks — not design risks, but artistic risks.
The few games that do take true artistic risk are usually buried under the
next big FPS starring ‘roided-up muscle men. The result? Games like Halo are
mislabeled as “revolutionary” when the games that take true chances are
almost completely ignored.
ihobo- Ten Game Development Vices, Part One. Thanks
GameBizBlog.
In this piece, each of the departments involved in making a videogame are
examined and accused of one particular vice. In making these assessments,
the assumption behind each is that the purpose of the videogames industry is
to make games that players want to play, and not to make the games that
developers want to play. Small indie developers may have that luxury – they
can afford to be developing for a niche market that they themselves also
represent. But this is rarely true of any developer with scores of
employees. It is to developers such as these that the following criticisms
are addressed.