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Op Ed

Binge Gamer - Konami: Cowardice of the Highest Order.
By dropping support for Six Days in Fallujah, you help to reinforce the long-void belief that video games are a lesser medium than film. Too many game makers are afraid to take risks — not design risks, but artistic risks. The few games that do take true artistic risk are usually buried under the next big FPS starring ‘roided-up muscle men. The result? Games like Halo are mislabeled as “revolutionary” when the games that take true chances are almost completely ignored.

ihobo- Ten Game Development Vices, Part One. Thanks GameBizBlog.
In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play. Small indie developers may have that luxury – they can afford to be developing for a niche market that they themselves also represent. But this is rarely true of any developer with scores of employees. It is to developers such as these that the following criticisms are addressed.

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