Planet CnC Post-Mortem: Tiberium Wars. Thanks Ant.
Tiberian Sun, for all its gameplay, musical or story failings, managed to
create one of the most compelling visions of a ruined Earth that I've ever
seen in a videogame. The post-apocalyptic theme was well-crafted, and in my
mind the strongest part of the product. Though in many other ways I feel the
Red Alert 2 that succeeded it was the better game, Tiberian Sun easily
managed to capture my imagination more so than any other Command & Conquer
title, be it Red Alert 2, Generals or whatever.
Gameplanet - Print vs. Online.
I say this because it seems these days anyone who thinks they can string
a few words together can also be a writer, and writing about video games is
pretty cool (you get free games, right?) but to me, it seems the internet
has spawned cookie cutter game reviews which follow the standard “this is
what the game is about, this is what the game looks like, this is what I
did/didn’t like about it” format. Edge magazine gives me something the
internet doesn’t: craft.