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Op Ed

Planet Half-Life - Expecting Too Much?
The bottom line with any type of game, whether it’s professional or amateur is, it’s being made for your enjoyment with a lot of hard work being put into it. You aren’t guaranteed a single thing, so stop acting like the developers who make these products work on your unrealistic schedules and concede to your overly-ambitious goals. They don’t. There will always be a better development team that can produce something that looks nicer, but those less-than-perfect products may be a thousand times more fun, and you’d know this if you didn’t judge a book by its cover.

Gamesquad.com - Captain, Report to the Bridge.
Personally, I believe gaming is all the poorer for the choice. While cockpit space sims have a lot to offer, so does the bridge simulator. There is a world of difference of being responsible for a crew of one and being responsible for a crew of hundreds; a situation that requires the need to set watches, organize boarding teams, and dispatch repair crews. Let’s face it; if you die in a fighter…you die alone. As a bridge commander, you are not just playing with your life, but the lives of your crew. What is more, as the operation of your vessel is very much a cooperative effort, success is a warm feeling shared with your virtual cohorts. As such, bridge simulators often evoke more than a bit of role playing on the part of the player, something commonly underwhelming in most go-it-alone cockpit sims.

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