Demigod Day 2 Update on the Impulse Website has news of a new patch that's
now automatically available for
Demigod via Impulse, intended to address
multiplayer issues in the recently released action/strategy game.
Included in Brad Wardell's description of the patch is the admission that this
"isn't a silver bullet" for problems with the game as well as confession that
such a patch would normally run through a couple of rounds of beta testing, but
these are unusual circumstances. Brad also says they expect to release another
patch "in the next few days." Here's the change log:
+ Connection dialog
now allows the host to eject players trying to connect.
+ New NAT Connection Server now isolated so not affected by general server load
resulting in much faster, better connectivity.
+ Eliminated check for update on launching the game
+ CVP calls asynchronous (a server hicup on our side is a lot less likely to
cause users to be disconnected)