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Demigod Patched

Demigod Day 2 Update on the Impulse Website has news of a new patch that's now automatically available for Demigod via Impulse, intended to address multiplayer issues in the recently released action/strategy game. Included in Brad Wardell's description of the patch is the admission that this "isn't a silver bullet" for problems with the game as well as confession that such a patch would normally run through a couple of rounds of beta testing, but these are unusual circumstances. Brad also says they expect to release another patch "in the next few days." Here's the change log:

+ Connection dialog now allows the host to eject players trying to connect.

+ New NAT Connection Server now isolated so not affected by general server load resulting in much faster, better connectivity.

+ Eliminated check for update on launching the game

+ CVP calls asynchronous (a server hicup on our side is a lot less likely to cause users to be disconnected)

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