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On Beyond Good & Evil 2

French site All-Gamers interviewed Beyond Good & Evil creator Michel Ancel, and translations of the conversation have inspired a couple of articles about the upcoming action/adventure sequel. Eurogamer has a translated excerpt on how the sequel will achieve the cinematic ambitions they had for the first game, which were dragged down by the "next generations" systems (consoles) of the time: "For [BG&E], we wanted to create a more cinematographic game, but we didn't have the technical ability to do that. So we simplified. It was fun, because I remember we had to create a work for Sony to demonstrate how original our game was in order to get the dev kit. We wrote BG&E like we were in a film. After, we understood it would be very tricky to reach that immersion on that console! But now, with the next-gen consoles, we feel it is possible to develop the game we thought of for the first." Eurogamer also has word that the original game was partly inspired by the attacks on September 11, 2001, offering this translation: "There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 - the CNN show with army messages and the fear climate. And it was a mix from other universes."

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