![]() |
|
|
|
Send
News. Want a reply? Read
this. More in the FAQ.
News
Forum - All
Forums - Mobile - PDA - RSS Headlines |
Ghostbusters: PC version beats console variant in graphics on PC Games Hardware
is a brief chat with Mark Randel and Joe Kreiner of Terminal Reality about the
graphical power of the Infernal engine behind the upcoming Ghostbusters
video game, discussing the high-end features the PC edition will support that
can't be found on the console versions: "The PC will most definitely be an
optimized version. For example, if you have a fast SLI/Crossfire rig, you can
turn on per pixel screen space ambient occlusion. The game will perform up to 64
raytraces per pixel on the screen to increase the detail level. That is
something you cannot do on the current consoles. Plus you can increase shadow
map resolution and use super high resolution textures if you have the memory!"
|
![]()
![]()
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2016 James "furn" Furness &
Blue's News.
All rights reserved.
Chatbear v1.4.0/blue++: Page generated 15 August 2016, 01:53.
Chatbear Announcements.