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OnLive Interviews

This GameTrailers movie offers a presentation from the OnLive service that was just revealed today as Steve Perlman explains how the service works, saying that any game can be ported to it, and that PC and Xbox 360 games are easy, while PlayStation 3 games are a bit harder, but still portable. He outlines the requirements for this gaming on demand service as a 5 Mbps broadband connection for 720p graphics or a 1.5 Mbps connection for standard definition, and that any entry level PC or Intel-based Mac will be capable of running the service without a GPU. He also describes some of the advantages of their approach in terms of in-game communication, spectators, and sharing things like video clips of your gaming exploits, and addresses the issue of lag in their client/server setup by describing how your in-game actions involve very small code exchanges for the servers, saying: "your computer screen or TV screen updates so fast, that perceptually, it's as if the game is running right there. It's really, really cool. It's a brand-new technology. Took seven years of development to get it to where it is." Part two of that interview discusses the publishers they've lined up to release game on the service, and discusses how pricing will work in general terms, though no specific prices are offered. Steve says any PC controller can work with the system, how the system will benefit beta testing, and more. Word is the service will beta test this summer, and launch in the winter. There's also a Steve Pearlman interview on MTV Multiplayer.

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