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This GameTrailers movie
offers a presentation from the OnLive service that was just revealed
today as Steve Perlman explains how the service works, saying that any game
can be ported to it, and that PC and Xbox 360 games are easy, while PlayStation 3
games are a bit harder, but still portable. He outlines the requirements for
this gaming on demand service as a 5 Mbps broadband connection for 720p graphics
or a 1.5 Mbps connection for standard definition, and that any entry level PC or
Intel-based Mac will be capable of running the service without a GPU. He also
describes some of the advantages of their approach in terms of in-game
communication, spectators, and sharing things like video clips of your gaming
exploits, and addresses the issue of lag in their client/server setup by
describing how your in-game actions involve very small code exchanges for the
servers, saying: "your computer screen or TV screen updates so fast, that
perceptually, it's as if the game is running right there. It's really, really
cool. It's a brand-new technology. Took seven years of development to get it to
where it is." Part two
of that interview discusses the publishers they've lined up to release game
on the service, and discusses how pricing will work in general terms, though no
specific prices are offered. Steve says any PC controller can work with the
system, how the system will benefit beta testing, and more. Word is the service
will beta test this summer, and launch in the winter. There's also
a Steve Pearlman interview on MTV Multiplayer.
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