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Game Warning Study

A study conducted on 310 Dutch children examining the impact of game warning labels suggests that violence warnings make young people more likely to want to play games, reports the Chicagotribune.com. The study, published in the March issue of Pediatrics magazine, should come as no surprise to anyone who has encountered a young person, and the researchers even use the term "forbidden fruit," reminding us this psychological principle is outlined in one of the earliest stories in the bible. The researches also have their own drastic suggestions based on their findings: "They suggest that youth should not be allowed to buy their own games, that parents and physicians be aware of risk factors (such as a drop in grades) and that policy-makers rethink the classifications (such as M, appropriate for those 17 and older), which will only make the games 'unspeakably desirable'."

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