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Deep Space Nine Q&A

IMG Magazine has posted a brief Q&A with Ken Gordon (scroll down their news page to find it), the producer of Star Trek: Deep Space Nine - The Fallen, an Unreal-engine, third person action game from Simon & Schuster Interactive.. As the game was recently delayed, the Q&A focuses on that, with Ken explaining why the game was pushed back from early spring until August. Here's an excerpt:

One of the biggest challenges we see ahead of us in bringing the Fallen to market is the perception about Star Trek games that is out there. Let's say that it is less than stellar. This is outrageous, too, because the franchise, the world of Star Trek, is so wonderfully rich that to put anything less than a great Star Trek game out is so wasteful it's sinful. Simon & Schuster Interactive has published fantastic Star Trek Reference titles, but the Fallen is our first title under our gaming license. We see a gap in the marketplace -- the market needs a great Star Trek title and we will not release the Fallen until it has met its potential and matches the franchise with as rich a game. At this point, we are on track to release such a game with the Fallen (and with Dominion Wars, too, I might add). It took us extra time to get here, but let me tell you it will have been worth it. All great games go through such birthing pains and this one is no different.

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