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The Team Fortress 2 Blog has an
update from Valve designer Greg Cherlin following up on the patch
released earlier this week that included balance changes for Team Fortress
2 (thanks JaZeeL). The update includes a primer on how the new critical hit
system operates under the hood and their reasons for changing how critical hits
work. He offers statistics on the system and the changes, and a chart
illustrating the old system versus the new one. He summarizes the situation by
outlining the strategic implications of the system:
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