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More on LithTech

Monolith's Jason Hall updated his .plan again with a clarification to his earlier update about the recent formation of a separate company to handle their LithTech engine, particularly about the term "3D Game Operating System" (see earlier story):

Some quick clarification.

LithTech has become extremely elaborate over time, and currently the best method to describe it to a developer in a way that makes sense (given its full capabilities) is to describe it as a 3D Game Operating System.

This helps developers make the mental distinction and understand the different contexts of uses between technologies like Renderware (3D Renderer), Unreal (3D Engine) and LithTech (3DGOS).

Agreed that perhaps it's not a complete OS in every technical sense of the term, but the context in which a developer must look at it and work with it is closer to that than any other easy-to-understand description.

Just wanted to clarify that a little more.

Also, I can only stress that we are just getting started with our announcements. We have been very busy as you will see! It's quite exciting.

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