Monolith sends news of the formation of LithTech Inc., "a subsidiary
dedicated to creating the standard in real time 3D development and networked
multimedia operating systems." Here's the full release, which also
announces the hiring of Dr. Gregory Whitten as Chief Software Architect:
Kirkland, WA (January 27, 2000) Monolith Productions today announced the
formation of LithTech Inc., a subsidiary dedicated to creating the standard in
real time 3D development and networked multimedia operating systems. As its
first official action, LithTech has named Dr. Gregory Whitten-19 year veteran of
Microsoft, as Chief Software Architect.
"LithTech Inc.'s ability to attract someone of Dr. Whitten's caliber
confirms our belief that our technology implementation is state of the
art," comments Jason Hall, CEO for Monolith Productions and LithTech Inc.
"Our vision is to combine strong leadership with experienced professionals
to create the first company dedicated to serving the maturing real time 3D
market."
Dr. Whitten is currently Co-Chairman of NumeriX Corporation. He retired from
Microsoft in 1998. His research interests revolve around large-scale, concurrent
object oriented systems and software architectures. During his impressive 19
year career with Microsoft, Dr. Whitten designed and implemented many pieces of
the BASIC, Quick BASIC and Visual BASIC interpreters and compilers and the
common cross-language compiler and runtime technologies. In addition, Dr.
Whitten started the Windows project, architected the GDI graphics and device
model as well as the memory and programming models for Windows and OS/2. He was
also responsible for initiating Microsoft's company-wide object oriented
software strategy including leading the design groups for OLE 1.0, 2.0, COM and
OLE controls which became DCOM and ActiveX. Additionally, he worked on software
strategies for the Office, Back Office and Windows product lines. Dr. Whitten
has a Ph.D. from Harvard University where he did original research in numerical
analysis, analysis of algorithms and econometrics.
"LithTech is a perfect complement to my technical interests, and I look
forward to joining the team," says Dr. Whitten. "Together we can move
gaming to a new level of sophistication and capabilities."
The LithTech 3D Engine is a licensable technology for multiple platforms that
functions as a complete 3D game operating system, which allows developers to
easily design, develop and focus on content without reinventing technology for
each project.