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Strategy Informer has excerpted a tidbit from an interview with Relic's
Jonny Ebbert they will be publishing in its entirety soon. The lead designer on
Warhammer 40,000: Dawn Of War II says their support of the original Dawn of War
"wasn't up to snuff," saying they cause this problem themselves with a process
that took months to get patches created and distributed, making it impossible to
react quickly, which he says, "sucked because we couldn’t react quickly enough
to developments in the community, you know problems and things breaking the
game, so our new patching pipeline allows us to respond very quickly which is
huge." He also says the multiplayer experience is improved by the use of Games
For Windows matchmaking, as it provides them with more robustness in dealing
with firewall negotiation, matchmaking, and server load: "I think the player is
going to get a lot more exciting multiplayer experience."
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