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How many bites does it take to get to the center of the Ensemble Studios story?
One,
two,
three... err, three! That's the scope of the "Age of Ensemble" retrospective
on Crispy Gamer looking back at the history of the RTS developer through the words of the ensemble at Ensemble and industry pundits, even as
the studio being folded by owner Microsoft Game Studios. The extensive
series of articles concludes with a frank look at what Ensemble was up against
by the end of its run, battling burnout after working on the same Age of
Empires dynamics for a decade amid industry chatter that the RTS genre was
dead, followed by the Halo Wars project, and the simultaneous
difficulties inherent in creating an RTS game from a shooter that's targeted
towards consoles.
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