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Scrapheap Challenge outlines a bug in EVE Online that was apparently
exploited for over four years, though a report on
Winterblink.com says they believe what is being called the "Starbase
Exploit" has now been fixed. The bug allowed players in the sci-fi MMOG to reuse
resources over and over in manufacturing items, with a staggering financial
impact on the game and its population described as 2.5 to 3 trillion ISK (not
sure what that translates to in real money). Word is this problem was reported
more than once over the years, and not addressed, a surprising turn of events
from a game that boasts its own professional economist. A post on
the EVE
Online Website states they are now on top of this, but CCP indicates the
issue was only brought to their attention days ago, though they say even that
much of a delay before looking into this was "far longer" than they can accept.
They have discovered seven corporations exploiting the bug, and have banned over
70 accounts. Going forward they say: "We are still conducting operations to deal
with this matter and we will keep you posted on the progress and results as
things develop." EVE Online is no stranger to scandal, as early last year it was
revealed that some of the game's developers were using their insider positions
to gain advantage in the game. Thanks
Massively.
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