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Inside Game Piracy, Part 2

Inside Game Piracy, Part 2- The Countermeasures on Gamasutra follows up on yesterday's part one talking with the ESA and the PC Gaming Alliance about game piracy, focusing, as the article title suggests, on methods for combating it. Christian Svensson of Capcom (and the PCGA) admits that some of this is a grey area, saying of the balance between the needs of consumers and the industry: "I don't think that anyone has the right answer today." The topic of standards for DRM is also fuzzy, as Svensson uses the example of Stardock's Gamer's Bill Of Rights to illustrate: "Brad [Wardell]'s approach is very hands-off. I think that if the PCGA as an organization is going to be all-embracing, if Stardock were to become a member and EA were to become a member, I think there are very obvious differences in their strategy as pertains to DRM. As a PC gaming organization, we probably need to be able to embrace both approaches, and still be able to make recommendations."

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