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Game Piracy, Part 2- The Countermeasures on Gamasutra follows up on
yesterday's part one talking with the ESA and the PC Gaming
Alliance about game piracy, focusing, as the article title suggests, on methods
for combating it. Christian Svensson of Capcom (and the PCGA) admits that some
of this is a grey area, saying of the balance between the needs of consumers and
the industry: "I don't think that anyone has the right answer today." The topic
of standards for DRM is also fuzzy, as Svensson uses the example of
Stardock's Gamer's Bill Of Rights to illustrate: "Brad [Wardell]'s
approach is very hands-off. I think that if the PCGA as an organization is going
to be all-embracing, if Stardock were to become a member and EA were to become a
member, I think there are very obvious differences in their strategy as pertains
to DRM. As a PC gaming organization, we probably need to be able to embrace both
approaches, and still be able to make recommendations."
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