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World
of Goo interview on GameCritics.com chats with Kyle Gabler and Ron Carmel of
developer 2D Boy about their just-released game and how it is a metaphor for the
development process (you thought it was going to be life, right?). Here goes:
"Yep. The overarching story of World of Goo is a big metaphor for the
development process - curious and naive little goo balls, encountering a large
international corporation and it's global pipe distribution system. Meanwhile,
we're a curious and naive new indie studio, eager to explore, encountering large
international publishing corporations with their global distribution systems.
Or, more generally - hope, ambition, curiosity, etc, collide with a cold bitter
reality. World of Goo Corporation, in particular, is a giant metaphor for some
of the absurd experiences we've had along the way with publishers so far. I just
hope not too many Goo Balls get chopped up by rusty spikes, or fall into
infinite death pits."
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