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The
Double Fine Website has a gift from Tim Schafer, who is offering downloads
of the design document from Grim Fandango, the adventure game he wrote
that was released by LucasArts just under a decade ago. The document is in Adobe Acrobat
format, with the 96 pages weighing in at around 2.3 MB. Tim's accompanying
description comments on how design docs have changed since this was written, how
surprisingly fiendish some of the puzzles are in retrospect, and a vey amusing
confession about the game's conclusion: "We didn’t have the last puzzle designed
when I wrote that document, so I wrote two nonsense paragraphs and then
overlapped them in the file so it would look like the final puzzle description
was in there, but obscured by a print formatting error. That way I could turn
the document in by the deadline. As if anybody was going to read it all the way
to the end anyway. Ha ha. Obfuscation triumphs again! I delight in Evil!"
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