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Grim Fandango Design Doc

The Double Fine Website has a gift from Tim Schafer, who is offering downloads of the design document from Grim Fandango, the adventure game he wrote that was released by LucasArts just under a decade ago. The document is in Adobe Acrobat format, with the 96 pages weighing in at around 2.3 MB. Tim's accompanying description comments on how design docs have changed since this was written, how surprisingly fiendish some of the puzzles are in retrospect, and a vey amusing confession about the game's conclusion: "We didn’t have the last puzzle designed when I wrote that document, so I wrote two nonsense paragraphs and then overlapped them in the file so it would look like the final puzzle description was in there, but obscured by a print formatting error. That way I could turn the document in by the deadline. As if anybody was going to read it all the way to the end anyway. Ha ha. Obfuscation triumphs again! I delight in Evil!"

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