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The
Cities XL Interview on Gaming Nexus talks with Jerome Gastaldi, asking the
CEO of Monte Cristo questions about Cities XL, the latest installment in
their urban planning series. The conversation inspires some lengthy answers,
covering topics like graphics enhancements and gameplay mechanics, including new
persistent features and Gameplay Extension Modules (GEMs): "As for the city
builder core game, the GEMs are designed so that players get higher challenges
while learning. They really will be intuitive to every skill level of player. As
far as selling creations is concerned, we aren't planning a real-world currency
exchange, but you will find out that your creations can be sold to in-game
citizens. An example that we're throwing around is the automobile manufacturer
GEM. Let's say you build that GEM and start designing your own cars. The next
step will be to advertise those cars in other online cities and pretty soon you
will find citizens in other towns driving those customized cars, and your
resources start getting boosted by all these deals."
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