Monolith's Jason Hall updated
with word that programmer Mike Dussault has moved to Valve
Software. Here's the lengthy update, which includes a bit on how this shouldn't
impact LithTech2 development too badly:
I would like to congratulate Mike Dussault on his recent acquisition
of a new position at Valve!
I have worked with Mike for nearly four years and it is very tough to see him
move on, but I'll be the first to admit that the opportunity that was presented
to him was very much in his current area of interest - so it was definitely the
I'd like to clearly state for the record that LithTech would not be where it is
today without Mike's incredible talent and effort. He has helped to build a
great and highly skilled engine team, and his personal efforts have been nothing
short of spectacular over the last few years.
I am proud to have worked with him from the beginning, see him learn and grow,
and now spread his wings and meet new challenges...hmmmpphh, it kinda makes me
feel old though...
Mike we will miss you, and you know where the luv is. You have done a great job
of making sure your "baby" will flourish and continue to grow.
Now - to help alleviate any future gossip or rumors regarding Mike's departure,
here is his "All Monolith Personnel" farewell e-mail. I share it with
you (unedited) because it says it all so succinctly:
From: Mike Dussault
Sent: Sunday, January 16, 2000 2:39 PM
To: All Monolith Personnel
The time has come that I must leave Monolith. I have received an offer from
Valve Software that is extremely difficult to refuse. I will be staying at
Monolith for one week (until January 21st) to finish my current tasks, then I
will be going over to Valve. My Monolith email address will be setup to forward
mail to me at Valve, and I'm more than happy to provide any engine help that I
It should be stated that Valve came to me - I never would have sought a job away
from Monolith. Monolith is one of the best game companies I've ever encountered
and it has been great to me. The past 3.5 years I've been here have been some of
the best years of my life, and I had no complaint that would have caused me to
leave. It's simply that Valve offered me an exorbitant amount of money to go
The timing for my leaving is very fortunate for several reasons:
· We have recently gotten some great programmers onto the Lithtech team who
will be able to take over my work.
· All of the features in Lithtech2.0 are virtually complete. The remaining work
entails bug fixes and optimizations (although I'm sure Kevin Francis and Jeremy
won't restrict themselves to that!!)
· About 95% of the engine is in various people's heads at Monolith. A year ago,
this wasn't the case so it would have been very difficult for people to move it
forward if I wasn't there.
I will greatly miss everyone from Monolith. It's hard to imagine there being a
more colorful group of people anywhere else. I'm very glad Valve is in the area
so I can stay in touch. I look forward to seeing the kickass games Monolith is
working on come out.
If you have any questions, concerns, or things you want me to do before the
21st, please drop me an email or come by my office.
Farewell, Mike D
....Mike, you will be sorely missed...
Good luck in your new adventures!