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Messiah Interview

Damage Gaming interviews David Msika, talking with the lead level scripter over at Shiny about his work on Messiah, Shiny's upcoming third-person game of possession. Level scripter is not a common job description, which is because of the unusual way events are handled in Messiah. Here's David's description:

Scripting is the link between the programmer's code, the artist's work and the game, which pretty much gives full control on the outcome of Messiah. The scripting language has been developed, and improved constantly, by Messiah's programming team (Michael 'Saxs' Persson, Torgeir Hagland, and Tony Bennet). Every little aspect of the game design has to go through scripting in order to make it into the game. Using C++ functions and visual art (textures and geometry) I can set up special sequences, script complex situations including a lot of character interaction, add impressive visual effects, and design cut scenes between the levels of the game. There are three people on the scripting team; Andrew DeLap, Joe Virskus, and myself. Scripting is specific to each project, but the logic remains the same.

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