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The
StarCraft II Brain Trust Interview on Giantbomb.com talks with producer
Chris Sigaty, lead designer Dustin Browder, and PR rep Bob Colayco about
Blizzard's coming RTS sequel. They discuss complaints about the decision to
split StarCraft II into three different SKUs (story),
which they feel is based on "confusion" that they anticipated, sort of, as
Browder says: "We definitely went with this choice and knew that there was going
to be some confusion among the fans. But there was a little more confusion than
I thought there [would be]. We had Rob Pardo get up there and do his
presentation and really try to show the fans exactly what we're trying to
accomplish. But I think a lot of guys on the Internet just saw the headline and
just assumed that this meant "Oh my God, I have to buy three different boxes and
they're probably all going to ship at the same time, and they're just trying to
milk me for money." And that's just not the case. These things are going to be a
trilogy; it's chapters of a story. They're going to be months or years apart as
we work on them--obviously, closer to months, we hope. [laughs]" Avoiding
further confusion, Bob Colayco quickly adds: "Minimum, a year between each."
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