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There's a
State of The Game post on the Warhammer Online Website where Mark Jacobs
looks back at the first month of operation for Mythic's MMORPG and discusses
plans for the future. The update is pretty lengthy, here's a small portion on
plans for RvR enhancements: "Moving on to some more good news for our RvR
players; we have brought additional resources to bear on, and augment, our RvR
gear and overall itemization. In 1.1 (and beyond) we will be doing a myriad of
things for our RvR players, including improving gear drops, increasing drop
rates, and implementing an RvR-influence system to compliment the current
PvE-influence system. We will also be giving players more incentive to engage in
open RvR by improving the rewards for both assaulting and defending in RvR. WAR
is an RvR-centric game and we will continue to do whatever is necessary to
encourage people to join in RvR and reward them when they do so." Thanks Mick.
Also,
GamesIndustry.biz has quotes from Jacobs about competing with WoW: "This is
the beginning of a rather lengthy battle with the guys at Blizzard. We’re in
this space to be successful and, when you have a competitor that is as
successful and important to the games industry as WoW has been, you don't go
into this space unless you're willing to spend money and spend time and really
compete against them. It's a marathon, not a sprint. We've got a lot of stuff
going in, not only this fall but then there's spring and then after that."
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