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Will Wright on Spore DRM

Kotaku has a piece up quoting Will Wright answering a question about the controversial Digital Rights Management in Spore, his life simulation. Specifically regarding Spore he touches on the issues user's may have with its DRM, and he comments: "It was something I probably should have tuned into more. It was a corporate decision to go with DRM on Spore." He also discusses copy protection in general, opining that the current state of affairs is "an interim solution to an interim problem," going on to say: "You have games like Battlefield Heroes coming out where the idea is you give away the game and sell upgrades, which works more in the Asian markets where you need to monetize it over the Internet. I think we’re in this uncomfortable spot in going from what’s primarily a brick and mortar shrink-wrapped product to what eventually will become more of an online monetization model."

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