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Kotaku has a piece up quoting Will Wright answering a question about the
controversial Digital Rights Management in Spore, his life simulation.
Specifically regarding Spore he touches on the issues user's may have with its
DRM, and he comments: "It was something I probably should have tuned into more.
It was a corporate decision to go with DRM on Spore." He also discusses copy
protection in general, opining that the current state of affairs is "an interim
solution to an interim problem," going on to say: "You have games like
Battlefield Heroes coming out where the idea is you give away the game and sell
upgrades, which works more in the Asian markets where you need to monetize it
over the Internet. I think we’re in this uncomfortable spot in going from what’s
primarily a brick and mortar shrink-wrapped product to what eventually will
become more of an online monetization model."
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