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The
Operation Flashpoint 2 Interview on Edge Online talks with Clive Lindop,
lead AI designer on the military shooter sequel. Along the way he says the
follow-up will be a little easier than the original, bringing back Flashpoint
flashbacks with his accurate description of how hard the first game was: "What
made the first one really hard was that there was simply nothing there, and if
you can’t hide anywhere that means death. Now, there’s cover. The other reason
was that the AI in the original game had no fear of anything. It would see you
from 400 metres away and take the perfect shot right through your eye."
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