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Operation Flashpoint 2 Interview

The Operation Flashpoint 2 Interview on Edge Online talks with Clive Lindop, lead AI designer on the military shooter sequel. Along the way he says the follow-up will be a little easier than the original, bringing back Flashpoint flashbacks with his accurate description of how hard the first game was: "What made the first one really hard was that there was simply nothing there, and if you can’t hide anywhere that means death. Now, there’s cover. The other reason was that the AI in the original game had no fear of anything. It would see you from 400 metres away and take the perfect shot right through your eye."

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