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The
Tastes So Goo-d- 2D BOY Interview on Rock, Paper, Shotgun is a Q&A with
2D BOY about World of Goo, the
independent developer's project that's now launched for online purchase from
Beanstalk Games,
Direct2Drive, and Steam.
They discuss the unusual nature of the game, and the terrifying transition from
the relative safety of the cubicle to the relative uncertainty of independence:
"Back in school, we always thought the halls of EA would be filled with plastic
balls and tricycles and stuff, since it’s a game company, which means it’s
essentially Santa’s workshop. But that wasn’t the case. The halls were filled
with carpet and disillusionment. And time-worn tracks leading to the bathroom
and coffee machines. Even so, I was really lucky that my whole job was to make a
bunch of colorful disposable rapid prototypes every week or so. All I had to do
was make people happy. But it was all for a small audience. By going indie, and
making our own game, I’m hoping we can reach more people. We’ll see. Our game
launches today, and we’re terrified."
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