Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

More on the Soldier of Fortune Demo

Raven's Rick Johnson updated his .plan with more details about the apparently imminent Soldier of Fortune demo, as well as some questions for mod authors and model makers about model support. Here goes:

With the demo being extremely close to being released, followed by the full game, I'm looking for feedback in this area. Currently, you need to have a copy of 3DS MAX 2.0 in order to create GHOUL models.
This may be of inconvience to some people, so I've left in support for Quake2 models. This code hasn't been used in well over a 16 months, and may not even work with all of our networking changes.
Should I leave in Quake2 model support? Is that worth-while for MOD makers? Or should I remove it and go on with life? Or if someone has done a Quake3 model viewer for the Quake1 source code, should that be placed in? (given the author gives me permission, as I just can't plop in Q3A source code into our project). Send me an email with your thoughts. Please put a subject of "Q2M", so that my filter will move it into a folder for me.

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
No Man's Sky Launch & Workarounds
Nordic Games Becomes THQ Nordic
Renoir in November
Gatherings & Competitions
Morning Interviews
Morning Consolidation
Morning Metaverse
Morning Tech Bits
Morning Safety Dance
Game Reviews
Hardware Reviews
etc.
Out of the Blue
Goat Simulator Free Weekend
Deus Ex: Mankind Divided Specs and Preloads
Call of Duty: Black Ops III Descent Released
Spaceships Ahoy - Meridian: Squad 22
Mafia III Trailer
The Witcher III Game of the Year Edition Confirmed
Evening Patch Notes
  

 



footer

Blue's News logo