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The QER News page has
release 6 of Phoenix Quake, using access to the Quake source code to add Quake
III Arena-style shader functions to the original Quake. While the included
shaders for 500 or so current Quake 1 textures don't exploit the potential of
shaders, the new version opens the door to artists looking to get creative with
32-bit texture maps and other Quake III-engine effects. Thanks Tom Cleghorn.
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