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Dig this load:
- The first release of Scythe Entertainment's Shader
Editor is now available, a freeware tool to edit those knotty shader
effects in Quake III Arena maps.
- This page has
links to some Quake III Arena grappling hook code and offers instructions on
adding the hook to any Q3A mod (including CTF, which the author says he's
tested).
- Rungy's Metropolis has
posted a new Quake III Arena mapping tutorial that discusses how to make
maps perform better and a "huge" guide on making models in Q3A
using the Milkshape3D editor.
- An updated version 1.3.2 of the Yadex
GPL Doom level editor for Unix systems running X (including Linux) is now
available, addressing a bug in the makefile in the previous release. Thanks
Jacek Fedoryński.
- There is an explanation on Quakeheads.com
of the "magic" caulk texture in Q3A, including tips for its use,
taken straight from the in-progress Q3Radiant manual, sent along by id's
Paul Jaquays.
- Graphtallica has another
free texture pack, following their one-per-week release schedule, the new
one offering 25 textures following a techno/evilish theme.
- Speaking of editing, this seems like an appropriate place to point out
there are a pair of posts on the Rocket Arena
site (thanks Modog), the first expressing discouragement about how the
state of the Q3A game source as released would negatively impact development of
Rocket Arena 3 for Q3A, and a follow-up after some discussions with id's
Graeme Devine showing a lot more optimism based on word that issues crt raised are being addressed.
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