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Editing Stuff

Dig this load:

  • The first release of Scythe Entertainment's Shader Editor is now available, a freeware tool to edit those knotty shader effects in Quake III Arena maps.
  • This page has links to some Quake III Arena grappling hook code and offers instructions on adding the hook to any Q3A mod (including CTF, which the author says he's tested).
  • Rungy's Metropolis has posted a new Quake III Arena mapping tutorial that discusses how to make maps perform better and a "huge" guide on making models in Q3A using the Milkshape3D editor.
  • An updated version 1.3.2 of the Yadex GPL Doom level editor for Unix systems running X (including Linux) is now available, addressing a bug in the makefile in the previous release. Thanks Jacek Fedoryński.
  • There is an explanation on Quakeheads.com of the "magic" caulk texture in Q3A, including tips for its use, taken straight from the in-progress Q3Radiant manual, sent along by id's Paul Jaquays.
  • Graphtallica has another free texture pack, following their one-per-week release schedule, the new one offering 25 textures following a techno/evilish theme.
  • Speaking of editing, this seems like an appropriate place to point out there are a pair of posts on the Rocket Arena site (thanks Modog), the first expressing discouragement about how the state of the Q3A game source as released would negatively impact development of Rocket Arena 3 for Q3A, and a follow-up after some discussions with id's Graeme Devine showing a lot more optimism based on word that issues crt raised are being addressed.

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