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The Mount & Blade Website
looks to generate enthusiasm for the upcoming retail release of Mount & Blade,
TaleWorlds Entertainment's medieval action/RPG
by outlining how
the game's combat system stands out from the competition. They quote lead
programmer Armagan Yavuz saying: "What separates Mount & Blade from other action
RPG’s is that that most RPG’s have more statistics-based combat, while we use
skill-based combat." He goes on to say: "Even though the damage you do is
influenced by the statistics of your character and his weapon, it is also based
on physics formulas: the energy, speed and impact angle of the weapon. For
example, if you are rapidly approaching your enemy while you’re mounted on a
fast-moving horse, the damage will be much greater since the momentum of your
horse is added to the speed of your weapon's swing."
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