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The Diablo
III Interview on Boomtown recaps a sit-down at the Leipzig Games Conference
with Jay Wilson, lead designer on Diablo III. They discuss progress on
Blizzard's eagerly anticipated action/RPG sequel, at one point describing how they
have scrapped the artwork in Act I several times and started over, and Jay also
once again addresses controversy over the game's color palette. There's also
Diablo III
Interview on Eurogamer also talking with Wilson, who gives an interesting
and frank assessment of the strengths and weaknesses of previous Diablo games
("I felt that as a role-playing game, it really sold itself short, and as an
action game, it really sold itself short. What it did right was the addiction,
the drops."), and how the new game will improve upon those shortcomings.
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