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Will Wright on the origins of 'Spore' (thanks Mike Martinez) chats with the
Spore-meister about Maxis' imminent life simulation, inquiring about the game's
origins and development: "The earliest evolution of it had to do with the SETI
Project. The original concept was sort of a toy galaxy you could fly around and
explore. As we thought about, it became apparent that evolution was a very
important component. Some of the very first prototypes involved how you would
move around and visualize the galaxy. And then on procedurally generated
creatures. Could we actually generate creatures through evolution so there was a
vast variety of creatures rather than just the 20 or 30 fixed things that games
typically include."
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