The Heavy Update is live in
Team Fortress 2, but the patch notes haven't yet shown up on the
Steam website, so here they are from Steam itself:
Updates to Team Fortress 2 have been released. The updates will be
applied automatically when your Steam client is restarted. The specific changes
include:
Added 3 Heavy unlockables
• Natascha, The Sandvich, The Killing Gloves of Boxing
• Added 35 new Heavy achievements
Added Arena game mode
• 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
Added 2 new maps
• Badwater Basin, a new payload map
• cp_steel, a community map by Jamie "Fishbus" Manson
Changes
• Added server map timeleft to upper right of scoreboard
• Added new firing sounds to The Backburner
• Removed the Custom Tab in the serverbrowser, and added
the Tags field to the base Internet Tab
• Increased The Kritzkrieg's uber-charge rate bonus from
10% to 25%
• 32 player servers can now support an extra slot of
SourceTV
• Made the freezecam item panel description easier to read
• Players now broadcast whether they chose a team directly
or use autoteam
• Added proper handling of cart blocking recognition to
Payload maps
Bug fixes
• Fixed bug where switching from flaregun-wielding Pyro to
another class meant you didn't get a full ammo loadout on first spawn
• Fixed Spy watch arm not using team skins
• Fixed weapon switching preventing you from using
secondary attacks for a 0.2s window after the primary became available
• Fixed players getting stuck in a bad animation state when
class switching while spinning the minigun
• Fixed a loophole that allowed players to pickup weapons
of other classes
• Fixed a bug that resulted in players earning more crit
chance bonus in large, single damage events than they are supposed to
• Fixed an issue with the floating HUD +X health indicators
that resulted in them appearing incorrectly
• Fixed a bug which caused the minigun spinning & firing
sounds to occasionally stop while the Heavy was still firing
• Fixes the Loadout player model panel causing the in-game
player facial animation to perform incorrectly
• Fixed spectators not having the target ID labels display
correctly
• Fixed the cart alarm sound occasionally getting stuck on
in Payload maps