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Anatomy of a Video Game

Anatomy of a Video Game on loonygames is a new article over in loony's nest by Raven's Jake Simpson, that starts out stating it is "NOT about games design, neither is it a forum to discuss what's good and what's not in video game design," but rather is about how a video game is implemented that draws mostly on Jake's PC experience, specifically with the Quake engines. Also now available on loonygames for your perusal is Pixel Obscura's look at the Quake III Arena cinematics, Birth of a Gamer has a newbie's impressions of Unreal Tournament, and an article by the loonster himself questioning the viability of using DTS in games.

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