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Khronos Releases OpenGL 3.0 Specifications has the specs for the next
iteration of the OpenGL API. According to the post about this on
Slashdot (thanks Mike Martinez), this has spurred negative reactions from developers
who had been promised
major changes which have not materialized. They point the way to
discontented forum threads
like this one and
this one and to a summary on
GameDev.Net that says that developers were promised version 3.0 but the spec
seems more like version 2.2, recalling a comment by John Carmack from QuakeCon
2008 that suggests the new spec has been built to maintain compatibility with
existing CAD applications. This all has spurred widespread speculation that this
ends what is left of the API war, with the comment on GameDev.Net saying: "I'd
like to congratulate MS for winning the 3D API 'war' on Windows, turns out they
didn't need to sink the goodship OpenGL, the captains ran it into an iceberg for
them."
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