Capcom & GRIN announce the upcoming release of
Bionic Commando (not to be
confused with the even more imminent release of
Bionic Commando Rearmed)
will include
NVIDIA
PhysX for cross-platform physics support:
SANTA CLARA, CA—AUGUST 11,
2008—CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq:
NVDA), the world leader in visual computing technologies, today jointly
announced that CAPCOM’s upcoming Bionic Commando video game will use
GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke,
dust, and weapon effects. Bionic Commando, which will be released by GRIN in
early 2009, is one of many titles to take advantage of NVIDIA PhysX technology,
interactive entertainment’s most pervasive physics engine.
“CAPCOM is extremely excited to work with GRIN to bring the world-class
franchise of Bionic Commando into the 21st century,” said Ben Judd, producer of
Bionic Commando at CAPCOM. “CAPCOM has also always been strong partners with
NVIDIA and with Bionic Commando we are taking things to a new level by adding
GPU-accelerated PhysX to increase the title’s realism.”
“Physics is changing the industry. We evaluated all of the commercial physics
systems out there for gaming, and the choice was easy,” said Bo Andersson, CEO
at GRIN Entertainment. “NVIDIA PhysX runs faster than other solutions and it
works across PCs and consoles, which is important to us because Bionic Commando
will ship on all major platforms. We believe PhysX will help make the game seem
even more lifelike and immersive.”