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Bionic Commando & PhysX

Capcom & GRIN announce the upcoming release of Bionic Commando (not to be confused with the even more imminent release of Bionic Commando Rearmed) will include NVIDIA PhysX for cross-platform physics support:

SANTA CLARA, CA—AUGUST 11, 2008—CAPCOM Co., Ltd., GRIN Entertainment, and NVIDIA® Corporation (Nasdaq: NVDA), the world leader in visual computing technologies, today jointly announced that CAPCOM’s upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX™ technology to enhance the game’s debris, smoke, dust, and weapon effects. Bionic Commando, which will be released by GRIN in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology, interactive entertainment’s most pervasive physics engine.

“CAPCOM is extremely excited to work with GRIN to bring the world-class franchise of Bionic Commando into the 21st century,” said Ben Judd, producer of Bionic Commando at CAPCOM. “CAPCOM has also always been strong partners with NVIDIA and with Bionic Commando we are taking things to a new level by adding GPU-accelerated PhysX to increase the title’s realism.”

“Physics is changing the industry. We evaluated all of the commercial physics systems out there for gaming, and the choice was easy,” said Bo Andersson, CEO at GRIN Entertainment. “NVIDIA PhysX runs faster than other solutions and it works across PCs and consoles, which is important to us because Bionic Commando will ship on all major platforms. We believe PhysX will help make the game seem even more lifelike and immersive.”

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