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Nocturne Interview

Machinima.com has posted an interview with Jeff Mills, production lead on Nocturne, the spooky adventure game by Terminal Reality. Done by the cinematic buffs at Machinima, the interview concentrates on the filmic feel of that game, discussing cut-scenes, set design, and the possibilities of creating movies using the game engine. It also includes this bit on the Blair Witch Project game currently in development at Terminal Reality:

Machinima.com: It has been mentioned that Terminal Reality will be producing a Blair Witch game. The cinematic technique and style was very important to the success of the Blair Witch Project- in what ways will the style of the film translate over to the computer game?

Jeff: The Nocturne engine is a fixed-camera engine. Unlike the shoulder-mounted cameras of BWP, our game will have the same look and cinematic feel of Nocturne while telling another story from within the Blair Witch mythology. Our game is not based on the missing filmmakers.

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