Tilted Mill's Chris Beatrice on Hinterland on Big Download is a Q&A
discussing Hinterland, Tilted Mill's upcoming strategic role-playing game, while
also touching on other projects and the current landscape of PC gaming. It's
that last topic that kicks off the conversation, as Chris offers his upbeat take
on the state of PC gaming as long as the right approach is taken:
I guess
it's hard if you are determined to compete for gaming or shelf space in AAA PC
gaming, which granted, is where most of us have been competing for years. There
are some great games and franchises that do this, obviously, but there are also
a whole lot of opportunities for a really wide variety of fun, innovative and
affordable PC games that get skipped because of the focus on the larger titles.
The main thing that has changed in the past several years is that big budget PC
games don't dominate the traditional retail space – while at the same time,
digital distribution is finally starting to come into its own, and also there
are great third party technical solutions available as well. When we started in
2001, this was not the case. In general it would take several million dollars to
develop a top notch 3d engine from scratch (and then you often find you need to
reinvent the wheel with each subsequent game), and then you'd need to get (and
hold onto) retail shelf space for a long time, and sell one million+ units just
to break even. This is not the right paradigm for a huge swath of the gaming
audience, including the surge in 'casual gamers' which has been extremely
successful despite ignoring the traditional AAA gaming space. A few traditional
PC games will do that, sure, but most won't, but that does not mean they lack an
audience, or should not be made available.