Rationalizing Removal with Mark
Jacobs Part 1 on Ten Ton Hammer talks with the
EA Mythic
boss about recent announcement that some of the content planned for
Warhammer
Online: Age of Reckoning will be cut prior to launch of the MMORPG
(
story). Mark concludes looking at the bright side of how the
reduced number of capitol cities can be seen as a positive:
What
we’re thinking about doing is rotating in cities, in and out. In the RvR, so
let’s say in the content expansion another city pairing comes up. So the old
cities get turned off to RvR. It’s not going to be there as a focus for that.
Players can focus on whatever the current pairing is, and then we rotate in
another pairing. When we rotate the cities out it gives us time to go back and
make changes to them. To learn from out mistakes, we can say we thought this
scenario was great it isn’t, we thought this design was great for the stuff in
the city and it wasn’t. So we can take it out of production and put a new city
in or update the city and put it back in when a new city pairing comes in. So I
think for the long term health for this game I think that is critical. I think
it is absolutely critical. I am very happy about this decision. I know it is
hard for people to believe, but if you just think about it. Especially for the
people who played DAOC, think about the issues in that game, or any game, that
has RvR or PvP or something similar, getting people to focus on something can be
a challenge. This forces them to focus.