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id's lead programmer John Carmack updated his .plan with his experiences while playing Quake III Arena on a 28.8 modem, resulting in finding "a case of the stuck-at-awaiting-gamestate problem" that should now be fixed. There is a series of tips for modem players to help them still find a good game, and the long update concludes with a pair of new options that he implemented to allow server operators to determine the kind of players that can connect to their games:
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