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Under the label "better late than never" comes today's game postmortem of Die By The Sword, an article that appeared in the January 1999 issue of Game Developer magazine on the 3D hack-n-slash fest by Treyarch and Interplay that was released in March 1998. Programmer Jamie Fristrom accounts the history of the game, technical aspects of its development, what went right and wrong, and the aftermath of its release.
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