Legal battle over
Warcraft 'bot' (thanks Mike Martinez) describes a legal battle that's unfolding in a
US District Court over sales of WoW Glider, a program that automates many of the
(presumably super-fun) functions in
World of Warcraft, including combat.
According to plaintiff Blizzard, the program infringes on their copyright, and
violates the MMORPG's EULA, while defendant Michael Donnelly argues that since
no copy of the game is used, it does not violate any copyrights. Word is both
parties are now waiting for the court to issue its summary judgment. Here's a
bit outlining both positions:
In its legal submission to the court last
week, the firm said: "Blizzard's designs expectations are frustrated, and
resources are allocated unevenly, when bots are introduced into the WoW
universe, because bots spend far more time in-game than an ordinary player would
and consume resources the entire time."
'Infringed agreement'
Blizzard argued that Michael Donnelly's tool also infringed the End User License
Agreement that all parties have to adhere to when playing the game.
More than 100,000 copies of the tool have been sold, according to Mr Donnelly.
More than 10 million people around the world play Warcraft.
Mr Donnelly said the first time had had been aware of potential legal action
over his program was when a lawyer from Vivendi games, which publishes Warcraft,
and an "unnamed private investigator" appeared at his home.
In his legal submission, he detailed: "When they arrived, they presented
Donnelly with a copy of a complaint that they indicated would be filed the next
day in the US District Court for the Central District of California if Donnelly
did not immediately agree to stop selling Glider and return all profits that he
made from Glider sales."
"Blizzard's audacious threats offended Donnelly," according to the legal papers.
Mr Donnelly says his tool does not infringe Blizzard's copyright because no
"copy" of the Warcraft game client software is ever made.
Blizzard has said the tool infringes copyright because it copies the game into
RAM in order to avoid detection by anti-cheat software.